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<CENTER> <H3> Console Commands for Civilization IV</H3> </CENTER><BR><I>.help ... </I> - show help for commands or groups <BR>
<BR>
<I>Sound.noMusic </I> - Stop the Music <BR>
<I>Sound.reload </I> - Reloads Audio Scripts <BR>
<I>Sound.stopSoundScape </I> - Stops Soundscape from playing <BR>
<I>Sound.play string fileName </I> - Play Sound - AS2D, AS3D, ASSS <BR>
<BR>
<I>Graphics.FindBlackPlotsAndCities </I> - Finds entities with black emissivity <BR>
<I>Graphics.HideAttachables </I> - Hide Attachables. <BR>
<I>Graphics.ForceLightingUpdate </I> - Forces a light update on all entities. <BR>
<I>Graphics.ReBuildTerrain </I> - Rebuild Terrain and Lighting <BR>
<I>Graphics.SetHillScale float scale </I> - set Hill scale <BR>
<I>Graphics.SetPeakScale float scale </I> - set Peak scale <BR>
<I>Graphics.setWaterHeight float height </I> - set water plane height <BR>
<I>Graphics.quadTreeDepth int depth </I> - set render depth for quad tree <BR>
<I>Graphics.toggleWater </I> - show/hide water <BR>
<I>Graphics.displayTerrain bool bOn </I> - Display terrain <BR>
<I>Graphics.toggleGridMode </I> - show/hide grids <BR>
<I>Graphics.showTexturePalette </I> - dump texture palette <BR>
<I>Graphics.setTextureMode bool bOn </I> - set texturing <BR>
<I>Graphics.setWireframe bool bOn </I> - set wireframe <BR>
<BR>
<I>Profile.morphGlobe int count </I> - Morphs the globeview count times. <BR>
<I>Profile.rebuildCity int plotX, int plotY, int count </I> - Rebuilds plot at (plotX,plotY) count times. <BR>
<I>Profile.rebuildPlot int plotX, int plotY, int count </I> - Rebuilds plot at (plotX,plotY) count times. <BR>
<I>Profile.dumpAnimSetPalette </I> - Dumps animation set info to animationset.log <BR>
<I>Profile.dumpTexturePalette </I> - Dumps texture info to texture.log <BR>
<I>Profile.dumpScenePalette </I> - Dumps scene info to scene.log <BR>
<I>Profile.dumpAnimLog </I> - Dumps animation info to anim.log <BR>
<I>Profile.setSpikeThreshold int millis </I> - set the min time to capture spikes, 0 to disable spikelock <BR>
<BR>
<I>Console.History </I> - Dump the console command history <BR>
<I>Console.CreateDocumentation string fileName </I> - Writes HTML documentation for the current console commands <BR>
<I>Console.Clear </I> - Clears the console <BR>
<BR>
<I>Log.status </I> - Displays current logging status <BR>
<I>Log.toggle </I> - Toggles logging <BR>
<I>Log.clear </I> - Clears the log file <BR>
<BR>
<I>Map.empty </I> - Erases units and cities from map <BR>
<I>Map.fill </I> - Fills map with units and cities for performance testing <BR>
<I>Map.generateGoodies </I> - Replots Goodies <BR>
<I>Map.generateBonuses </I> - Replots Bonuses <BR>
<I>Map.generateFeatures </I> - Replots Features <BR>
<I>Map.generateRivers </I> - Replots Rivers <BR>
<I>Map.eraseGameElements </I> - Erases Rivers, Features, Bonuses and Goodies <BR>
<I>Map.replaceGameElements </I> - Replaces Rivers, Features, Bonuses and Goodie <BR>
<I>Map.setActiveLandscapeID int iLandscapeID </I> - Changes the active landscape info <BR>
<I>Map.erasePlots </I> - Erases all plots <BR>
<BR>
<I>Xml.reloadGameText </I> - Reloads Game Text xml files <BR>
<I>Xml.reloadLandscapeInfo </I> - Reloads Civ4TerrainSettings.xml <BR>
<I>Xml.reloadArtDefines </I> - Reloads Civ4ArtDefines.xml <BR>
<BR>
<I>Game.toggleTextureAccessInfo </I> - toggles the output of texture loads/accesses to debug output <BR>
<I>Game.AIPlay int iNumTurns </I> - Forces the AI to play for iNumTurns <BR>
<I>Game.createSelectedUnitKFs </I> - Creates the sequences associated with the selected unit <BR>
<I>Game.freeSelectedUnitKFs </I> - Frees the sequences associated with the selected unit <BR>
<I>Game.saveWorldBuilderSave string szWBSaveName </I> - Saves a WorldBuilder save description file <BR>
<I>Game.toggleAnimationTest </I> - Will toggle the Animation Test Tool <BR>
<I>Game.gfcDirChooser </I> - Will show a gfc directory chooser <BR>
<I>Game.gfcfiledlg </I> - Will show a gfc file dlg window <BR>
<I>Game.testGFC int iFontNum </I> - Will show a GFC test popup <BR>
<I>Game.testFont bool bEnable </I> - Will show a test popup <BR>
<I>Game.testPythonPopup </I> - Will show the Python test popup <BR>
<I>Game.testPopup </I> - Will show a test popup <BR>
<I>Game.scrollBottom </I> - Scroll to the Bottom <BR>
<I>Game.scrollTop </I> - Scroll to the Top <BR>
<I>Game.clear </I> - Will clear the listbox below <BR>
<I>Game.helpScreen </I> - Will display the help popup <BR>
<I>Game.toggleDebugMode </I> - Toggles debug mode <BR>
<I>Game.showWBPalette bool bCreate </I> - debugging <BR>
<BR>
<I>App.calcFolderChechsum string dirName </I> - Computes an md5 checksum for the directory tree specified <BR>
<I>App.setMooseDbg2 int value </I> - sets debugging value <BR>
<I>App.setMooseDbg1 int value </I> - sets debugging value <BR>
<I>App.takeFullScreenShot </I> - Takes a TGA FULL screen shot in .\ScreenShot. Filenames are sequential. Requires AllowScreenShots=1 in ini. <BR>
<I>App.takeScreenShot </I> - Takes a TGA screen shot in .\ScreenShot. Filenames are sequential. Requires AllowScreenShots=1 in ini. <BR>
<I>App.setMaxFrameRate float framesPerSec </I> - set the max framerate of the app, 0 to disable <BR>
<I>App.setIniFile string groupKey, string key, string value </I> - updates an existing value in the ini file <BR>
<I>App.crash </I> - cause the app to crash! <BR>
<I>App.getBuildTime </I> - return the application link time <BR>
<BR>
<I>Player.testUnitIter int playerIdx </I> - test player unit iteration <BR>
<I>Player.changeGold int playerIdx, int gold </I> - changes a players gold - 0 is Active Player <BR>
<I>Player.setGold int playerIdx, int gold </I> - sets a players gold - 0 is Active Player <BR>
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